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#ifndef VEHICLE_H
#define VEHICLE_H
#include "game/physical.h"
#include <game/network/link.h>
#include <game/worldobject.h>
#include <string>
#include <utility>
#include <vector>
class LinkHistory {
public:
using Entry = std::pair<LinkWPtr, unsigned char /*dir*/>;
using Return = std::pair<LinkCPtr, unsigned char /*dir*/>;
Return add(const LinkWPtr &, unsigned char);
[[nodiscard]] Return getCurrent() const;
[[nodiscard]] Return getAt(float, float *) const;
private:
std::vector<Entry> links;
float totalLen {0.F};
};
class Vehicle : public WorldObject, public Physical {
public:
Vehicle(const LinkPtr & link, const std::string & obj, const std::string & tex);
float linkDist {0}; // distance long current link
float speed {50}; // speed in m/s (~75 km/h)
protected:
LinkHistory linkHist;
};
#endif
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