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#include "vehicle.h"
#include "game/activities/idle.h"
#include "game/activity.h"
#include "game/network/link.h"
#include "game/objective.h"
#include "game/orders.h"
#include "game/vehicles/linkHistory.h"
#include <algorithm>
#include <array>
#include <cmath>
#include <glm/glm.hpp>
#include <iterator>
#include <location.hpp>
#include <maths.h>
#include <utility>
#include <vector>
Vehicle::Vehicle(const LinkPtr & l, float ld) : linkDist {ld}
{
linkHist.add(l, 0);
currentActivity = std::make_unique<Idle>();
}
void
Vehicle::move(TickDuration dur)
{
linkDist += dur.count() * speed;
auto curLink {linkHist.getCurrent()};
while (linkDist > curLink.first->length) {
const auto location = curLink.first->positionAt(curLink.first->length, curLink.second);
auto nexts {curLink.first->ends[1 - curLink.second].nexts};
auto last = std::remove_if(nexts.begin(), nexts.end(), [ang = location.rot.y](const Link::Next & n) {
return std::abs(normalize(n.first.lock()->ends[n.second].dir - ang)) > 0.1F;
});
if (last != nexts.begin()) {
auto next = (std::distance(nexts.begin(), last) > 1) ? orders.current()->navigate(nexts.cbegin(), last)
: nexts.front();
linkDist -= curLink.first->length;
curLink = linkHist.add(next.first, next.second);
}
else {
linkDist = curLink.first->length;
speed = 0;
}
}
}
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