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#include "vehicle.h"
#include "game/network/link.h"
#include <array>
#include <memory>
#include <utility>
Vehicle::Vehicle(const LinkPtr & l, const std::string & obj, const std::string & tex) :
Physical(l->ends.front().first->pos, obj, tex)
{
linkHist.add(l, 0);
}
LinkHistory::Return
LinkHistory::add(const LinkWPtr & l, unsigned char d)
{
links.insert(links.begin(), {l, d});
const auto lp = l.lock();
totalLen += lp->length;
while (totalLen >= 1000.F && !links.empty()) {
totalLen -= links.back().first.lock()->length;
links.pop_back();
}
return {lp, d};
}
LinkHistory::Return
LinkHistory::getAt(float len) const
{
auto litr = links.begin();
while (len > 0.F && litr != links.end()) {
len -= litr->first.lock()->length;
litr++;
}
if (litr == links.end()) {
litr--;
}
return {litr->first.lock(), litr->second};
}
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