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#pragma once
#include "chronology.h"
#include "game/activities/go.h" // IWYU pragma: keep
#include "game/activities/idle.h" // IWYU pragma: keep
#include "game/activity.h"
#include "game/network/link.h"
#include "railVehicle.h"
#include "vehicle.h"
#include <collection.h>
#include <glm/glm.hpp>
#include <location.h>
class SceneShader;
class ShadowMapper;
template<typename> class Ray;
class Train : public Vehicle, public Collection<RailVehicle, false>, public Can<Go>, public Can<Idle> {
public:
explicit Train(const Link::Ptr & link, float linkDist = 0) : Vehicle {link, linkDist} { }
[[nodiscard]] const Location &
getLocation() const override
{
return objects.front()->location;
}
[[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &, BaryPosition &, RelativeDistance &) const override;
void tick(TickDuration elapsed) override;
void doActivity(Go *, TickDuration) override;
void doActivity(Idle *, TickDuration) override;
[[nodiscard]] Location getBogiePosition(float linkDist, float dist) const;
};
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