blob: f08de05598e3a1a0c3168341e548bdacc484c2df (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
|
#include "game/network/link.h"
#include "game/vehicles/vehicle.h"
#include "game/worldobject.h"
#include "gfx/models/mesh.h"
#include <array>
#include <location.hpp>
#include <memory>
#include <vector>
class Shader;
class Texture;
class RailVehicle : public Vehicle {
public:
struct Bogie {
Location location;
MeshPtr mesh;
};
using Vehicle::Vehicle;
void render(const Shader & shader) const override;
std::array<Bogie, 2> bogies;
MeshPtr bodyMesh;
std::shared_ptr<Texture> texture;
float wheelBase;
float length;
friend class RailLoco;
};
class RailWagon : public RailVehicle {
public:
using RailVehicle::RailVehicle;
void tick(TickDuration elapsed) override;
};
using RailWagonPtr = std::weak_ptr<RailWagon>;
class RailLoco : public RailVehicle {
public:
using RailVehicle::RailVehicle;
void tick(TickDuration elapsed) override;
std::vector<RailWagonPtr> wagons;
private:
void move(TickDuration dur);
[[nodiscard]] Location getBogiePosition(float linkDist, float dist) const;
void updateRailVehiclePosition(RailVehicle *, float trailBy) const;
void updateWagons() const;
};
class Brush47 : public RailLoco {
public:
explicit Brush47(const LinkPtr & p);
};
class Brush47Wagon : public RailWagon {
public:
explicit Brush47Wagon(const LinkPtr & p);
};
|