summaryrefslogtreecommitdiff
path: root/game/vehicles/railVehicleClass.h
blob: 88f08c57ffea9c780df5d13fd62f68e92f93a180 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
#pragma once

#include "assetFactory/asset.h"
#include "gfx/gl/instanceVertices.h"
#include "gfx/models/mesh.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
#include <array>
#include <memory>

class SceneShader;
class ShadowMapper;
class Location;

class RailVehicleClass : public Renderable, public Asset {
public:
	void render(const SceneShader & shader) const override;
	void shadows(const ShadowMapper & shadowMapper) const override;

	struct LocationVertex {
		glm::mat3 body, front, back;
		GlobalPosition3D bodyPos, frontPos, backPos;
	};

	std::array<Mesh::Ptr, 2> bogies;
	Mesh::Ptr bodyMesh;
	Texture::Ptr texture;
	float wheelBase;
	float length;
	float maxSpeed;

	mutable InstanceVertices<LocationVertex> instances;
	using Instance = decltype(instances)::InstanceProxy;

protected:
	friend Persistence::SelectionPtrBase<std::shared_ptr<RailVehicleClass>>;
	bool persist(Persistence::PersistenceStore & store) override;
	void postLoad() override;

private:
	glVertexArray instanceVAO;
	std::array<glVertexArray, 2> instancesBogiesVAO;
};

using RailVehicleClassPtr = std::shared_ptr<RailVehicleClass>;