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#pragma once
#include "gfx/renderable.h"
#include "railVehicleClass.h"
#include <array>
#include <game/selectable.h>
#include <glm/glm.hpp>
#include <location.hpp>
#include <memory>
#include <utility>
class SceneShader;
class ShadowMapper;
class Ray;
class Train;
class RailVehicle : public Renderable, Selectable {
public:
explicit RailVehicle(RailVehicleClassPtr rvc) : rvClass {std::move(rvc)} { }
void move(const Train *, float & trailBy);
void render(const SceneShader & shader) const override;
void shadows(const ShadowMapper & shadowMapper) const override;
[[nodiscard]] bool intersectRay(const Ray &, glm::vec2 *, float *) const override;
Location location;
RailVehicleClassPtr rvClass;
std::array<Location, 2> bogies;
};
using RailVehiclePtr = std::unique_ptr<RailVehicle>;
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