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#pragma once
#include "gfx/gl/bufferedLocation.h"
#include "railVehicleClass.h"
#include <array>
#include <game/selectable.h>
#include <glm/glm.hpp>
#include <memory>
template<typename> class Ray;
class Train;
class RailVehicle : Selectable, RailVehicleClass::Instance {
public:
explicit RailVehicle(RailVehicleClassPtr rvc);
void move(const Train *, float & trailBy);
[[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &, BaryPosition &, RelativeDistance &) const override;
RailVehicleClassPtr rvClass;
using LV = RailVehicleClass::LocationVertex;
BufferedLocationUpdater location;
std::array<BufferedLocationUpdater, 2> bogies;
};
using RailVehiclePtr = std::unique_ptr<RailVehicle>;
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