blob: c02c19e488d2b7b8593732d7456646bfcef39d14 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
|
#pragma once
#include "railVehicleClass.h"
#include <game/selectable.h>
#include <glm/glm.hpp>
#include <memory>
template<typename> class Ray;
class Train;
class RailVehicle : Selectable, RailVehicleClass::Instance, public InstanceLights {
public:
explicit RailVehicle(RailVehicleClassPtr rvc, GlobalPosition3D = {});
void move(const Train *, float & trailBy);
[[nodiscard]] Location getLocation() const;
[[nodiscard]] bool intersectRay(const Ray<GlobalPosition3D> &, BaryPosition &, RelativeDistance &) const override;
RailVehicleClassPtr rvClass;
};
using RailVehiclePtr = std::unique_ptr<RailVehicle>;
|