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#pragma once
#include <game/network/link.h>
#include <utility>
#include <vector>
class LinkHistory {
public:
using WEntry = std::pair<LinkWPtr, unsigned char /*dir*/>;
using Entry = std::pair<LinkCPtr, unsigned char /*dir*/>;
Entry add(const LinkWPtr &, unsigned char);
[[nodiscard]] Entry getCurrent() const;
[[nodiscard]] Entry getAt(float, float *) const;
private:
std::vector<WEntry> links;
float totalLen {0.F};
};
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