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#ifndef TERRAIN_H
#define TERRAIN_H
#include "collection.hpp"
#include "worldobject.h"
#include <gfx/models/mesh.h>
#include <gfx/models/vertex.hpp>
#include <gfx/renderable.h>
#include <memory>
#include <string>
#include <vector>
class Shader;
class Texture;
class Terrain : public WorldObject, public Renderable {
public:
Terrain();
explicit Terrain(const std::string &);
void render(const Shader & shader) const override;
void tick(TickDuration) override { }
private:
static constexpr unsigned int NUM_BUFFERS {4};
void finish(unsigned int width, unsigned int height, std::vector<Vertex> &);
void addWater(unsigned int width, unsigned int height, unsigned int resolution);
Collection<Mesh, false> meshes;
std::shared_ptr<Texture> grass, water;
};
#endif
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