blob: 7d074cf036dab35009aa52feb10b544ea84d8d34 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
|
#pragma once
#include "chronology.h"
#include "collection.h"
#include "config/types.h"
#include "game/worldobject.h"
#include "gfx/models/mesh.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
#include <memory>
class SceneShader;
class GeoData;
class Terrain : public WorldObject, public Renderable {
public:
explicit Terrain(std::shared_ptr<GeoData>);
void render(const SceneShader & shader) const override;
void shadows(const ShadowMapper &) const override;
void tick(TickDuration) override;
struct Vertex {
GlobalPosition3D pos;
Normal3D normal;
RGB colourBias;
};
void generateMeshes();
private:
std::shared_ptr<GeoData> geoData;
Collection<MeshT<Vertex>, false> meshes;
Texture::Ptr grass;
};
|