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#pragma once
#include "chronology.h"
#include "collection.h"
#include "game/worldobject.h"
#include <gfx/models/mesh.h>
#include <gfx/renderable.h>
#include <memory>
class SceneShader;
class Texture;
class GeoData;
class Terrain : public WorldObject, public Renderable {
public:
explicit Terrain(std::shared_ptr<GeoData>);
void render(const SceneShader & shader) const override;
void shadows(const ShadowMapper &) const override;
void tick(TickDuration) override;
float waveCycle {0.F};
private:
void generateMeshes();
std::shared_ptr<GeoData> geoData;
Collection<Mesh, false> meshes;
std::shared_ptr<Texture> grass, water;
};
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