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#ifndef TERRAIN_H
#define TERRAIN_H
#include "chronology.hpp"
#include "collection.hpp"
#include "game/worldobject.h"
#include <gfx/models/mesh.h>
#include <gfx/renderable.h>
#include <memory>
class Shader;
class Texture;
class GeoData;
class Terrain : public WorldObject, public Renderable {
public:
explicit Terrain(std::shared_ptr<GeoData>);
void render(const Shader & shader) const override;
void tick(TickDuration) override;
float waveCycle {0.F};
private:
void generateMeshes();
std::shared_ptr<GeoData> geoData;
Collection<Mesh, false> meshes;
std::shared_ptr<Texture> grass, water;
};
#endif
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