blob: 9b5e25eb784890253fb768a8f499aae9292dc671 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
|
#ifndef TERRAIN_H
#define TERRAIN_H
#include "collection.hpp"
#include "worldobject.h"
#include <gfx/models/mesh.h>
#include <gfx/models/vertex.hpp>
#include <gfx/renderable.h>
#include <memory>
#include <string>
#include <vector>
class Shader;
class Texture;
class Terrain : public WorldObject, public Renderable {
public:
Terrain();
explicit Terrain(const std::string &);
void render(const Shader & shader) const override;
void tick(TickDuration) override { }
private:
static constexpr unsigned int NUM_BUFFERS {4};
void finish(unsigned int width, unsigned int height, unsigned int resolution, std::vector<Vertex> &);
Collection<Mesh, false> meshes;
std::shared_ptr<Texture> texture;
};
#endif
|