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#pragma once
#include <glm/glm.hpp>
#include <special_members.h>
class Ray;
class Selectable {
public:
Selectable() = default;
virtual ~Selectable() = default;
DEFAULT_MOVE_COPY(Selectable);
[[nodiscard]] virtual bool intersectRay(const Ray &, glm::vec2 *, float *) const = 0;
};
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