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#pragma once
#include "foliage.h"
#include "game/worldobject.h"
#include "location.hpp"
#include "maths.h"
#include <glm/gtx/transform.hpp>
class Plant : public WorldObject {
std::shared_ptr<const Foliage> type;
InstanceVertices<glm::mat4>::InstanceProxy location;
void
tick(TickDuration) override
{
}
public:
Plant(std::shared_ptr<const Foliage> type, Location position);
};
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