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#pragma once
#include "game/worldobject.h"
#include "illuminator.h"
class Location;
class Light : public WorldObject, public InstanceLights {
std::shared_ptr<const Illuminator> type;
InstanceVertices<Illuminator::InstanceVertex>::InstanceProxy instance;
void
tick(TickDuration) override
{
}
std::vector<InstanceVertices<SpotLightVertex>::InstanceProxy> spotLightInstances;
std::vector<InstanceVertices<PointLightVertex>::InstanceProxy> pointLightInstances;
public:
Light(std::shared_ptr<const Illuminator> type, const Location & position);
};
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