blob: 824a644429f12f16b2af7bcd8b8d79fbea2a251f (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
|
#pragma once
#include "assetFactory/asset.h"
#include "gfx/gl/instanceVertices.h"
#include "gfx/gl/shadowStenciller.h"
#include "gfx/models/texture.h"
#include "gfx/renderable.h"
class SceneShader;
class ShadowMapper;
class Location;
class Foliage : public Asset, public Renderable, public StdTypeDefs<Foliage> {
Mesh::Ptr bodyMesh;
Texture::Ptr texture;
glVertexArray instanceVAO;
glVertexArray instancePointVAO;
public:
using LocationVertex = std::pair<glm::mat3, GlobalPosition3D>;
mutable InstanceVertices<LocationVertex> instances;
void render(const SceneShader &) const override;
void shadows(const ShadowMapper &) const override;
void updateStencil(const ShadowStenciller &) const override;
glTexture shadowStencil = ShadowStenciller::createStencilTexture(256, 256);
protected:
friend Persistence::SelectionPtrBase<std::shared_ptr<Foliage>>;
bool persist(Persistence::PersistenceStore & store) override;
void postLoad() override;
};
|