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#pragma once
#include <game/activity.h>
#include <game/network/link.h>
#include <game/objective.h>
class Orders;
class GoTo : public Objective {
public:
GoTo(Orders * os, const Link::End &, float, const Node::Ptr & dest);
[[nodiscard]] ActivityPtr createActivity() const override;
[[nodiscard]] Link::Next navigate(Link::Nexts::const_iterator, Link::Nexts::const_iterator) const override;
private:
Link::Nexts links;
float startDist;
};
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