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#include "routeWalker.h"
#include <array>
#include <game/network/link.h>
#include <limits>
#include <memory>
#include <utility>
RouteWalker::RouteWalker() : solutionLength {std::numeric_limits<float>::max()} { }
RouteWalker::Solution
RouteWalker::findRouteTo(const Link::End & currentEnd, const NodePtr & dest)
{
findRouteTo(currentEnd, dest, 0);
return bestSolution;
}
void
// NOLINTNEXTLINE(misc-no-recursion)
RouteWalker::findRouteTo(const Link::End & currentEnd, const NodePtr & dest, float length)
{
if (currentEnd.node == dest && length < solutionLength) {
bestSolution = currentSolution;
solutionLength = length;
return;
}
if (visited.contains(¤tEnd)) { // We've been here before
return;
}
visited.insert(¤tEnd);
for (const auto & nexts : currentEnd.nexts) {
const auto link = nexts.first.lock();
currentSolution.push_back(link);
findRouteTo(link->ends[!nexts.second], dest, length + link->length);
currentSolution.pop_back();
}
visited.erase(¤tEnd);
}
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