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#include "network.h"
#include <gfx/gl/shader.h>
#include <gfx/models/texture.h>

template<typename T>
void
NetworkOf<T>::render(const Shader & shader) const
{
	if constexpr (std::is_base_of_v<Renderable, T>) {
		shader.setModel(Location {}, Shader::Program::StaticPos);
		texture->Bind();
		links.apply(&Renderable::render, shader);
	}
}

template<typename T>
void
NetworkOf<T>::joinLinks(const LinkPtr & l) const
{
	for (const auto & ol : links.objects) {
		Network::joinLinks(l, ol);
	}
}