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#ifndef NETWORK_H
#define NETWORK_H
#include "link.h"
#include <collection.hpp>
#include <gfx/renderable.h>
#include <glm/glm.hpp>
#include <memory>
#include <set>
#include <sorting.hpp>
#include <string>
class Texture;
class Shader;
class Network {
public:
explicit Network(const std::string & textureName);
[[nodiscard]] NodePtr findNodeAt(glm::vec3) const;
protected:
using Nodes = std::set<NodePtr, PtrSorter<NodePtr>>;
Nodes nodes;
std::shared_ptr<Texture> texture;
};
template<typename T> class NetworkOf : public Network, public Renderable {
protected:
using Network::Network;
Collection<T> links;
public:
void render(const Shader &) const override;
};
#endif
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