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#pragma once
#include "collections.h" // IWYU pragma: keep IterableCollection
#include "config/types.h"
#include "ray.h"
#include <OpenMesh/Core/Mesh/TriMesh_ArrayKernelT.hh>
#include <filesystem>
#include <glm/vec2.hpp>
#include <optional>
#include <thirdparty/openmesh/glmcompat.h>
struct GeoDataTraits : public OpenMesh::DefaultTraits {
FaceAttributes(OpenMesh::Attributes::Status);
EdgeAttributes(OpenMesh::Attributes::Status);
VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
HalfedgeAttributes(OpenMesh::Attributes::Status);
using Point = GlobalPosition3D;
using Normal = Normal3D;
};
class GeoData : public OpenMesh::TriMesh_ArrayKernelT<GeoDataTraits> {
private:
GeoData() = default;
public:
static GeoData loadFromAsciiGrid(const std::filesystem::path &);
static GeoData createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h);
struct PointFace {
// NOLINTNEXTLINE(hicpp-explicit-conversions)
PointFace(const GlobalPosition2D p) : point {p} { }
PointFace(const GlobalPosition2D p, FaceHandle face) : point {p}, _face {face} { }
PointFace(const GlobalPosition2D p, const GeoData *);
PointFace(const GlobalPosition2D p, const GeoData *, FaceHandle start);
const GlobalPosition2D point;
[[nodiscard]] FaceHandle face(const GeoData *) const;
[[nodiscard]] FaceHandle face(const GeoData *, FaceHandle start) const;
[[nodiscard]] bool
isLocated() const
{
return _face.is_valid();
}
private:
mutable FaceHandle _face {};
};
template<glm::length_t Dim> struct Triangle : public glm::vec<3, glm::vec<Dim, GlobalDistance>> {
using base = glm::vec<3, glm::vec<Dim, GlobalDistance>>;
using base::base;
template<IterableCollection Range> Triangle(const GeoData * m, Range range)
{
assert(std::distance(range.begin(), range.end()) == 3);
std::transform(range.begin(), range.end(), &base::operator[](0), [m](auto vh) {
return m->point(vh);
});
}
glm::vec<Dim, GlobalDistance>
operator*(BaryPosition bari) const
{
const auto & t {*this};
return t[0] + GlobalPosition<Dim>(RelativePosition<Dim>(t[1] - t[0]) * bari.x)
+ GlobalPosition<Dim>(RelativePosition<Dim>(t[2] - t[1]) * bari.y);
}
};
[[nodiscard]] FaceHandle findPoint(GlobalPosition2D) const;
[[nodiscard]] FaceHandle findPoint(GlobalPosition2D, FaceHandle start) const;
[[nodiscard]] GlobalPosition3D positionAt(const PointFace &) const;
[[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray<GlobalPosition3D> &) const;
[[nodiscard]] std::optional<GlobalPosition3D> intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
void walk(const PointFace & from, const GlobalPosition2D to, const std::function<void(FaceHandle)> & op) const;
void walkUntil(const PointFace & from, const GlobalPosition2D to, const std::function<bool(FaceHandle)> & op) const;
void boundaryWalk(const std::function<void(HalfedgeHandle)> &) const;
void boundaryWalk(const std::function<void(HalfedgeHandle)> &, HalfedgeHandle start) const;
void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &) const;
void boundaryWalkUntil(const std::function<bool(HalfedgeHandle)> &, HalfedgeHandle start) const;
[[nodiscard]] HalfedgeHandle findEntry(const GlobalPosition2D from, const GlobalPosition2D to) const;
[[nodiscard]] auto
getExtents() const
{
return std::tie(lowerExtent, upperExtent);
}
protected:
template<glm::length_t Dim>
[[nodiscard]] Triangle<Dim>
triangle(FaceHandle f) const
{
return {this, fv_range(f)};
}
[[nodiscard]] static bool triangleContainsPoint(const GlobalPosition2D, const Triangle<2> &);
[[nodiscard]] bool triangleContainsPoint(const GlobalPosition2D, FaceHandle) const;
[[nodiscard]] HalfedgeHandle findBoundaryStart() const;
void update_vertex_normals_only();
private:
GlobalPosition3D lowerExtent {}, upperExtent {};
};
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