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#pragma once
#include "collections.h" // IWYU pragma: keep IterableCollection
#include "geoDataMesh.h"
#include "surface.h"
#include <filesystem>
#include <glm/vec2.hpp>
class GeoData : public GeoDataMesh {
private:
const OpenMesh::Helpers::Property<const Surface *, OpenMesh::FPropHandleT> surface {this};
public:
static GeoData loadFromAsciiGrid(const std::filesystem::path &);
static GeoData createFlat(GlobalPosition2D lower, GlobalPosition2D upper, GlobalDistance h);
using IntersectionLocation = std::pair<GlobalPosition3D, FaceHandle>;
using IntersectionResult = std::optional<IntersectionLocation>;
[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &) const;
[[nodiscard]] IntersectionResult intersectRay(const Ray<GlobalPosition3D> &, FaceHandle start) const;
struct WalkStep {
FaceHandle current;
FaceHandle previous {};
HalfedgeHandle exitHalfedge {};
GlobalPosition2D exitPosition {};
};
struct WalkStepCurve : public WalkStep {
Angle angle {};
};
template<typename T> using Consumer = const std::function<void(const T &)> &;
template<typename T> using Tester = const std::function<bool(const T &)> &;
void walk(const PointFace & from, GlobalPosition2D to, Consumer<WalkStep> op) const;
void walkUntil(const PointFace & from, GlobalPosition2D to, Tester<WalkStep> op) const;
void walk(const PointFace & from, GlobalPosition2D to, GlobalPosition2D centre, Consumer<WalkStepCurve> op) const;
void walkUntil(
const PointFace & from, GlobalPosition2D to, GlobalPosition2D centre, Tester<WalkStepCurve> op) const;
void boundaryWalk(Consumer<HalfedgeHandle>) const;
void boundaryWalk(Consumer<HalfedgeHandle>, HalfedgeHandle start) const;
void boundaryWalkUntil(Tester<HalfedgeHandle>) const;
void boundaryWalkUntil(Tester<HalfedgeHandle>, HalfedgeHandle start) const;
[[nodiscard]] HalfedgeHandle findEntry(GlobalPosition2D from, GlobalPosition2D to) const;
struct SetHeightsOpts {
static constexpr auto DEFAULT_NEAR_NODE_TOLERANACE = 500.F;
static constexpr auto DEFAULT_MAX_SLOPE = 0.5F;
const Surface * surface = nullptr;
RelativeDistance nearNodeTolerance = DEFAULT_NEAR_NODE_TOLERANACE;
RelativeDistance maxSlope = DEFAULT_MAX_SLOPE;
};
std::vector<FaceHandle> setHeights(std::span<const GlobalPosition3D> triangleStrip, const SetHeightsOpts &);
[[nodiscard]] auto
getExtents() const
{
return std::tie(lowerExtent, upperExtent);
}
template<typename HandleT>
requires(std::derived_from<HandleT, OpenMesh::BaseHandle>)
[[nodiscard]] auto
getSurface(const HandleT handle) const
{
assert(handle.is_valid());
return property(surface, handle);
}
protected:
[[nodiscard]] VertexHandle setPoint(GlobalPosition3D point, const SetHeightsOpts &);
void updateAllVertexNormals();
template<std::ranges::range R> void updateAllVertexNormals(const R &);
void updateVertexNormal(VertexHandle);
virtual void afterChange();
private:
GlobalPosition3D lowerExtent {}, upperExtent {};
};
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