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#pragma once
#include "config/types.h"
#include "worldobject.h"
class SceneRenderer;
class SceneProvider;
class Environment : public WorldObject {
public:
Environment();
void tick(TickDuration elapsed) override;
void render(const SceneRenderer &, const SceneProvider &) const;
static Direction2D getSunPos(const Direction2D position, const time_t time);
private:
time_t worldTime;
};
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