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#pragma once
#include <game/worldobject.h>
#include <memory>
#include <special_members.h>
class Vehicle;
class Activity {
public:
Activity() = default;
DEFAULT_MOVE_COPY(Activity);
virtual ~Activity() = default;
virtual void apply(Vehicle *, TickDuration) = 0;
template<typename T> class Of;
};
using ActivityPtr = std::unique_ptr<Activity>;
template<typename T>
concept ActivityConcept = std::is_base_of_v<Activity, T>;
template<ActivityConcept AC> class Can {
public:
Can() = default;
virtual ~Can() = default;
DEFAULT_MOVE_COPY(Can);
virtual void doActivity(AC *, TickDuration) = 0;
};
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