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#ifndef DISPLAY_INCLUDED_H
#define DISPLAY_INCLUDED_H
#include "ptr.hpp"
#include <SDL2/SDL.h>
#include <string>
#include <type_traits>
class Display {
public:
Display(int width, int height, const std::string & title);
Display(const Display &) = delete;
void operator=(const Display &) = delete;
virtual ~Display();
void Clear(float r, float g, float b, float a) const;
void SwapBuffers() const;
private:
wrapped_ptr<SDL_Window> m_window;
wrapped_ptr<std::remove_pointer_t<SDL_GLContext>> m_glContext;
};
#endif
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