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#include "use.h"
Shape::CreatedFaces
Use::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const
{
auto faces = type->createMesh(mesh, mutation * getMatrix());
for (const auto & [name, faceController] : faceControllers) {
faceController.apply(mesh, name, faces);
}
return faces;
}
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