blob: ea3e4e7ea9f9d9f321051813c61dc4acf96900c2 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
|
#pragma once
#include "modelFactoryMesh_fwd.h"
#include "stdTypeDefs.h"
#include <OpenMesh/Core/Mesh/Handles.hh>
#include <glm/vec3.hpp>
#include <map>
#include <span>
#include <string>
class Vertex;
class Shape : public StdTypeDefs<Shape> {
public:
using CreatedFaces = std::multimap<std::string, OpenMesh::FaceHandle>;
static constexpr float z {}, y {.5}, n {-y}, o {1};
virtual ~Shape() = default;
virtual CreatedFaces createMesh(ModelFactoryMesh &, float levelOfDetailFactor) const = 0;
static std::vector<OpenMesh::VertexHandle> addToMesh(
ModelFactoryMesh & mesh, const std::span<const glm::vec3> vertices);
};
|