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#pragma once
#include "config/types.h"
#include "modelFactoryMesh_fwd.h"
#include "stdTypeDefs.h"
#include <OpenMesh/Core/Mesh/Handles.hh>
#include <glm/vec3.hpp>
#include <map>
#include <span>
#include <string>
class Vertex;
class Shape : public StdTypeDefs<Shape> {
public:
using CreatedFaces = std::multimap<std::string, OpenMesh::FaceHandle>;
static constexpr float z {}, y {.5}, n {-y}, o {1};
virtual ~Shape() = default;
virtual CreatedFaces createMesh(ModelFactoryMesh &, float levelOfDetailFactor) const = 0;
static std::vector<OpenMesh::VertexHandle> addToMesh(
ModelFactoryMesh & mesh, const std::span<const RelativePosition3D> vertices);
};
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