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#include "plane.h"
#include "modelFactoryMesh.h"
Plane::CreatedFaces
Plane::createMesh(ModelFactoryMesh & mesh, float) const
{
static constexpr std::array<RelativePosition3D, 4> VERTICES {{
{n, n, z},
{y, n, z},
{y, y, z},
{n, y, z},
}};
return {mesh.add_namedFace("plane", addToMesh(mesh, VERTICES))};
}
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