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#pragma once
#include "persistence.h"
#include "shape.h"
#include "stdTypeDefs.h"
#include "use.h"
class Object : public StdTypeDefs<Object>, public Shape, public Persistence::Persistable {
public:
Object() = default;
Object(std::string i);
CreatedFaces createMesh(ModelFactoryMesh & mesh, Scale3D lodf) const override;
Use::Collection uses;
std::string id;
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<Object>>;
bool persist(Persistence::PersistenceStore & store) override;
std::string
getId() const override
{
return id;
};
};
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