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#include "object.h"
#include <algorithm>
Object::Object(std::string i) : id {std::move(i)} { }
Object::CreatedFaces
Object::createMesh(ModelFactoryMesh & mesh, const Mutation::Matrix & mutation) const
{
CreatedFaces faces;
for (const auto & use : uses) {
auto useFaces = use->createMesh(mesh, mutation);
std::transform(useFaces.begin(), useFaces.end(), std::inserter(faces, faces.end()), [this](auto && face) {
return std::make_pair(id + ":" + face.first, std::move(face.second));
});
}
return faces;
}
template<typename Container, typename Type> struct Appender : public Persistence::SelectionT<std::shared_ptr<Type>> {
Appender(Container & c) : Persistence::SelectionT<std::shared_ptr<Type>> {s}, container {c} { }
using Persistence::SelectionT<std::shared_ptr<Type>>::SelectionT;
void
endObject(Persistence::Stack & stk) override
{
container.emplace_back(s);
stk.pop();
}
private:
std::shared_ptr<Type> s;
Container & container;
};
bool
Object::persist(Persistence::PersistenceStore & store)
{
using UseAppend = Appender<Use::Collection, Use>;
return STORE_TYPE && STORE_MEMBER(id) && STORE_NAME_HELPER("use", uses, UseAppend);
}
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