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#pragma once
#include "config/types.h"
#include "modelFactoryMesh_fwd.h"
#include <OpenMesh/Core/Mesh/PolyMesh_ArrayKernelT.hh>
#include <glad/gl.h>
#include <glm/vec2.hpp>
#include <glm/vec3.hpp>
#include <glm/vec4.hpp>
#include <thirdparty/openmesh/glmcompat.h>
struct ModelFactoryTraits : public OpenMesh::DefaultTraits {
FaceAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status | OpenMesh::Attributes::Color);
EdgeAttributes(OpenMesh::Attributes::Status);
VertexAttributes(OpenMesh::Attributes::Normal | OpenMesh::Attributes::Status);
HalfedgeAttributes(OpenMesh::Attributes::TexCoord2D);
using Point = RelativePosition3D;
using Normal = Normal3D;
using Color = RGBA;
using TexCoord2D = TextureRelCoord;
};
struct ModelFactoryMesh : public OpenMesh::PolyMesh_ArrayKernelT<ModelFactoryTraits> {
ModelFactoryMesh();
bool normalsProvidedProperty {};
OpenMesh::FPropHandleT<bool> smoothFaceProperty;
OpenMesh::FPropHandleT<GLuint> materialFaceProperty;
OpenMesh::FPropHandleT<std::string> nameFaceProperty;
OpenMesh::HPropHandleT<std::string> nameAdjFaceProperty;
template<typename... Vs>
std::pair<std::string, OpenMesh::FaceHandle>
add_namedFace(std::string name, Vs &&... vs)
{
const auto handle = add_face(std::forward<Vs>(vs)...);
configNamedFace(name, handle);
return {std::move(name), handle};
}
private:
void configNamedFace(const std::string & name, OpenMesh::FaceHandle);
};
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