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#pragma once
#include "gfx/models/mesh.h"
#include "stdTypeDefs.hpp"
#include "use.h"
class FactoryMesh : public Persistence::Persistable, public StdTypeDefs<FactoryMesh> {
public:
Mesh::Ptr createMesh() const;
std::string id;
glm::vec3 size;
Use::Collection uses;
private:
friend Persistence::SelectionPtrBase<std::shared_ptr<FactoryMesh>, true>;
bool persist(Persistence::PersistenceStore & store) override;
};
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