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path: root/assetFactory/cuboid.cpp
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#include "cuboid.h"
#include "modelFactoryMesh.h"

Cuboid::CreatedFaces
Cuboid::createMesh(ModelFactoryMesh & mesh, float) const
{
	static constexpr std::array<Position3D, 8> VERTICES {{
			// bottom
			{n, n, z},
			{n, y, z},
			{y, y, z},
			{y, n, z},
			// top
			{y, n, o},
			{y, y, o},
			{n, y, o},
			{n, n, o},
	}};

	const auto vhs = addToMesh(mesh, VERTICES);
	return {
			mesh.add_namedFace("top", vhs[4], vhs[5], vhs[6], vhs[7]),
			mesh.add_namedFace("bottom", vhs[0], vhs[1], vhs[2], vhs[3]),
			mesh.add_namedFace("right", vhs[0], vhs[7], vhs[6], vhs[1]),
			mesh.add_namedFace("left", vhs[2], vhs[5], vhs[4], vhs[3]),
			mesh.add_namedFace("front", vhs[0], vhs[3], vhs[4], vhs[7]),
			mesh.add_namedFace("back", vhs[2], vhs[1], vhs[6], vhs[5]),
	};
}