summaryrefslogtreecommitdiff
path: root/assetFactory/assetFactory.h
blob: 787f0a4ef47ad5b375c4742c8c63f9c78ccf04b6 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
#pragma once

#include "asset.h"
#include "assimp.h"
#include "persistence.h"
#include "shape.h"
#include "textureFragment.h"
#include <filesystem>

class Texture;

class AssetFactory : public Persistence::Persistable {
public:
	using Shapes = std::map<std::string, Shape::Ptr, std::less<>>;
	using Assets = std::map<std::string, Asset::Ptr, std::less<>>;
	using AssImps = std::map<std::string, AssImp::Ptr, std::less<>>;
	using TextureFragments = std::map<std::string, TextureFragment::Ptr, std::less<>>;
	using Colour = RGB;
	using ColourAlpha = RGBA;
	using Colours = std::map<std::string, Colour, std::less<>>;

	AssetFactory();
	[[nodiscard]] static std::shared_ptr<AssetFactory> loadXML(const std::filesystem::path &);
	[[nodiscard]] static Assets loadAll(const std::filesystem::path &);
	[[nodiscard]] ColourAlpha parseColour(std::string_view) const;
	[[nodiscard]] GLuint getMaterialIndex(std::string_view) const;
	[[nodiscard]] Asset::TexturePtr getTexture() const;

	Shapes shapes;
	Assets assets;
	AssImps assimps;
	Colours colours;
	TextureFragments textureFragments;

	static Colours parseX11RGB(const char * rgbtxtpath);
	static void normalizeColourName(std::string &);

private:
	friend Persistence::SelectionPtrBase<std::shared_ptr<AssetFactory>>;
	bool persist(Persistence::PersistenceStore & store) override;

	void createTexutre() const;

	mutable Asset::TexturePtr texture;
	mutable std::map<std::string_view, GLuint, std::less<>> textureFragmentPositions;
};