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path: root/assetFactory/assetFactory.cpp
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#include "assetFactory.h"
#include "cuboid.h"
#include "cylinder.h"
#include "modelFactoryMesh_fwd.h"
#include "object.h"
#include "plane.h"
#include "saxParse-persistence.h"
#include <filesystem.h>

AssetFactory::AssetFactory() :
	shapes {
			{"plane", std::make_shared<Plane>()},
			{"cuboid", std::make_shared<Cuboid>()},
			{"cylinder", std::make_shared<Cylinder>()},
	}
{
}

std::shared_ptr<AssetFactory>
AssetFactory::loadXML(const std::filesystem::path & filename)
{
	filesystem::FileStar file {filename.c_str(), "r"};
	return Persistence::SAXParsePersistence {}.loadState<std::shared_ptr<AssetFactory>>(file);
}

bool
AssetFactory::persist(Persistence::PersistenceStore & store)
{
	using MapObjects = Persistence::MapByMember<Shapes, std::shared_ptr<Object>>;
	using MapAssets = Persistence::MapByMember<Assets>;
	return STORE_TYPE && STORE_NAME_HELPER("object", shapes, MapObjects)
			&& STORE_NAME_HELPER("asset", assets, MapAssets);
}

bool
Asset::persist(Persistence::PersistenceStore & store)
{
	return STORE_TYPE && STORE_MEMBER(id) && STORE_MEMBER(name)
			&& STORE_NAME_HELPER("mesh", meshes, Persistence::Appender<FactoryMesh::Collection>);
}