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#pragma once
#include "factoryMesh.h"
#include "persistence.h"
#include <stdTypeDefs.h>
class TextureAtlas;
class Asset : public Persistence::Persistable, public StdTypeDefs<Asset> {
public:
using TexturePtr = std::shared_ptr<TextureAtlas>;
std::string id;
std::string name;
protected:
TexturePtr getTexture() const;
struct MeshConstruct : public Persistence::SelectionPtrBase<FactoryMesh::Ptr> {
using Persistence::SelectionPtrBase<FactoryMesh::Ptr>::setValue;
MeshConstruct(Mesh::Ptr & m);
void endObject(Persistence::Stack & stk) override;
FactoryMesh::Ptr fmesh;
Mesh::Ptr & out;
};
struct MeshArrayConstruct : public Persistence::SelectionPtrBase<FactoryMesh::Ptr> {
using Persistence::SelectionPtrBase<FactoryMesh::Ptr>::setValue;
MeshArrayConstruct(std::span<Mesh::Ptr> m);
void endObject(Persistence::Stack & stk) override;
FactoryMesh::Ptr fmesh;
std::span<Mesh::Ptr> out;
};
friend Persistence::SelectionPtrBase<std::shared_ptr<Asset>>;
bool persist(Persistence::PersistenceStore & store) override;
};
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