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using gcc : 11.0.0 ;
using pkg-config ;
import pkg-config ;
import type : register ;
import generators : register-standard ;
import testing ;
import lex ;
import sequence ;

pkg-config.import sdl2 ;
pkg-config.import glew ;
lib stb : : : : <include>/usr/include/stb ;
lib pthread ;

project : requirements
	<cxxstd>20
	<variant>debug:<warnings>extra
	<variant>debug:<warnings-as-errors>on
	<variant>release:<lto>on
	<toolset>tidy:<exclude>gfx/gl/shaders/fs-basicShader.h
	<toolset>tidy:<exclude>gfx/gl/shaders/vs-basicShader.h
	<toolset>tidy:<exclude>gfx/models/obj.cpp
	<toolset>tidy:<checkxx>boost-*
	<toolset>tidy:<checkxx>bugprone-*
	<toolset>tidy:<checkxx>clang-*
	<toolset>tidy:<checkxx>misc-*
	<toolset>tidy:<xcheckxx>misc-non-private-member-variables-in-classes
	<toolset>tidy:<checkxx>modernize-*
	<toolset>tidy:<xcheckxx>modernize-use-trailing-return-type
	<toolset>tidy:<checkxx>hicpp-*
	<toolset>tidy:<xcheckxx>hicpp-signed-bitwise
	<toolset>tidy:<xcheckxx>hicpp-named-parameter
	<toolset>tidy:<xcheckxx>hicpp-no-array-decay
	<toolset>tidy:<checkxx>performance-*
	<toolset>tidy:<comments>no
	<toolset>tidy:<mapping>iwyu.json
	<toolset>tidy:<define>TIDY
	;

type.register VERTEXSHADER : vs ;
type.register FRAGMENTSHADER : fs ;

generators.register-standard xxd.i : VERTEXSHADER : C(vs-%) H(vs-%) ;
generators.register-standard xxd.i : FRAGMENTSHADER : C(fs-%) H(fs-%) ;

actions xxd.i
{
	( cd $(2:D) ; xxd -i $(2:B)$(2:S) ) | tee $(1[1]) | cproto -veo $(1[2])
}
IMPORT $(__name__) : xxd.i : : xxd.i ;

exe iliketrains :
	application/main.cpp
	:
	<library>ilt
	;

run application/main.cpp
	: -- :
	[ sequence.insertion-sort [ glob res/* ] ]
	:
	<library>ilt
	;

lib ilt :
	[ glob-tree *.cpp *.c *.vs *.fs *.ll : bin test ]
	:
	<variant>release:<link>static
	<include>.
	<include>utility
	<include>lib
	<library>sdl2/<link>shared
	<library>glew/<link>shared
	<library>pthread/<link>shared
	<use>stb
	: :
	<include>.
	<include>utility
	<include>lib
	;

build-project test ;