index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
ui
Commit message (
Collapse
)
Author
Age
*
Replace include guard macros with pragma once
Dan Goodliffe
2022-01-02
|
*
Use Cache system to persist font rendering for Text
Dan Goodliffe
2022-01-02
|
*
Generic solution for glGen/glDel arrays, then tidy-up the uses
Dan Goodliffe
2022-01-01
|
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
|
*
Initial implementation for being able to click in the main window to select ↵
Dan Goodliffe
2021-12-28
|
|
|
|
something
*
Component position mouse click check should only match mouse button events
Dan Goodliffe
2021-12-22
|
*
RAII for glVertex and glBuffer
Dan Goodliffe
2021-12-22
|
*
Initial commit with some basic UI
Dan Goodliffe
2021-12-22
|
*
Window handles UIComponent rendering
Dan Goodliffe
2021-12-18
|
*
Push uiShader into the window class
Dan Goodliffe
2021-12-18
|
*
Single glContext shared between windows
Dan Goodliffe
2021-12-14
|
|
|
|
Created by the first window, includes simplified refresh/render for single control point
*
Refactor to start splitting out UI components
Dan Goodliffe
2021-12-13