| Commit message (Collapse) | Author | Age |
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Mostly a case of changing far too many magic numbers, something else to
fix I guess. I probably missed something. Also there's some hackery when
loading 3D models, which are still assumed to be in metres.
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sufficient from gladLoadGL
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Half of them acquired a .cpp part anyway
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Lots of hard coding, buggy in places, far from great, but the basics
work.
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Updates all shaders to 330 core too.
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SceneShader and Camera are part of SceneRenderer
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Needs a tidy-up
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Tidy-up required.
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Always sets the target unit before binding, allows specifying the unit
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