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| | SceneShader and Camera are part of SceneRenderer | 
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| | Needs a tidy-up | 
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| | Tidy-up required. | 
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| | Always sets the target unit before binding, allows specifying the unit | 
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| | Allows rendering in the world view objects which are not (yet?) part of that world | 
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| | Pushes gameMainSelector clicks/moves into a different target | 
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| | Just debug for now... never likely to last | 
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| | Wraps std::transform to transform one array into another. |