Commit message (Expand) | Author | Age | ||
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* | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 | |
* | Replace include guard macros with pragma once | Dan Goodliffe | 2022-01-02 | |
* | Use Cache system to persist font rendering for Text | Dan Goodliffe | 2022-01-02 | |
* | Generic solution for glGen/glDel arrays, then tidy-up the uses | Dan Goodliffe | 2022-01-01 | |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 | |
* | Initial implementation for being able to click in the main window to select s... | Dan Goodliffe | 2021-12-28 | |
* | Component position mouse click check should only match mouse button events | Dan Goodliffe | 2021-12-22 | |
* | RAII for glVertex and glBuffer | Dan Goodliffe | 2021-12-22 | |
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 | |
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 | |
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 | |
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 | |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |