| Commit message (Collapse) | Author | Age |
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Lots of hard coding, buggy in places, far from great, but the basics
work.
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Updates all shaders to 330 core too.
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SceneShader and Camera are part of SceneRenderer
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Needs a tidy-up
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Tidy-up required.
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Always sets the target unit before binding, allows specifying the unit
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Allows rendering in the world view objects which are not (yet?) part of that world
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Pushes gameMainSelector clicks/moves into a different target
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