Commit message (Collapse) | Author | Age | |
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* | Pass frustum into render functions | Dan Goodliffe | 6 days |
| | | | | Support for culling objects outside the view frustum | ||
* | Rename Shader to SceneShader | Dan Goodliffe | 2022-11-03 |
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* | Add WorldOverlay concept | Dan Goodliffe | 2022-10-02 |
Allows rendering in the world view objects which are not (yet?) part of that world |