| Commit message (Expand) | Author | Age |
* | Integrate ImGUI main calls | Dan Goodliffe | 2024-06-16 |
* | First cut reshuffling app/window/gl/render bits | Dan Goodliffe | 2024-06-15 |
* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
* | Don't request a specific OpenGL version, just check we get something sufficie... | Dan Goodliffe | 2023-11-07 |
* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
* | Separate out the illumation of the scene | Dan Goodliffe | 2022-11-23 |
* | Pass flags to Window constructor | Dan Goodliffe | 2022-11-14 |
* | Refactor for per window context and more setup to the right places | Dan Goodliffe | 2022-11-14 |
* | Switch to a deferred lighting based render pipeline | Dan Goodliffe | 2022-11-01 |
* | Save window size as a member variable | Dan Goodliffe | 2022-10-31 |
* | Translate mouse motion y axis | Dan Goodliffe | 2022-10-03 |
* | Add WorldOverlay concept | Dan Goodliffe | 2022-10-02 |
* | Process UI layers in reverse, so it's stack like | Dan Goodliffe | 2022-01-16 |
* | No need to pass GameState around, it has a global pointer | Dan Goodliffe | 2022-01-02 |
* | First iteration with font/text support | Dan Goodliffe | 2022-01-01 |
* | Initial commit with some basic UI | Dan Goodliffe | 2021-12-22 |
* | Window handles UIComponent rendering | Dan Goodliffe | 2021-12-18 |
* | Push uiShader into the window class | Dan Goodliffe | 2021-12-18 |
* | Single glContext shared between windows | Dan Goodliffe | 2021-12-14 |
* | Refactor to start splitting out UI components | Dan Goodliffe | 2021-12-13 |