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path: root/ui/window.cpp
Commit message (Collapse)AuthorAge
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
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* Don't request a specific OpenGL version, just check we get something ↵Dan Goodliffe2023-11-07
| | | | sufficient from gladLoadGL
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
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* Reformat with new clang-format 16Dan Goodliffe2023-04-29
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* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
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* Separate out the illumation of the sceneDan Goodliffe2022-11-23
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* Pass flags to Window constructorDan Goodliffe2022-11-14
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* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
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* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Save window size as a member variableDan Goodliffe2022-10-31
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* Translate mouse motion y axisDan Goodliffe2022-10-03
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* Add WorldOverlay conceptDan Goodliffe2022-10-02
| | | | Allows rendering in the world view objects which are not (yet?) part of that world
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
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* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
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* First iteration with font/text supportDan Goodliffe2022-01-01
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* Initial commit with some basic UIDan Goodliffe2021-12-22
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* Window handles UIComponent renderingDan Goodliffe2021-12-18
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* Push uiShader into the window classDan Goodliffe2021-12-18
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* Single glContext shared between windowsDan Goodliffe2021-12-14
| | | | Created by the first window, includes simplified refresh/render for single control point
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13