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path: root/ui/window.cpp
Commit message (Expand)AuthorAge
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Don't request a specific OpenGL version, just check we get something sufficie...Dan Goodliffe2023-11-07
* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Reformat with new clang-format 16Dan Goodliffe2023-04-29
* Dunno how, but some DOS new lines got in here!Dan Goodliffe2023-04-29
* Separate out the illumation of the sceneDan Goodliffe2022-11-23
* Pass flags to Window constructorDan Goodliffe2022-11-14
* Refactor for per window context and more setup to the right placesDan Goodliffe2022-11-14
* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
* Save window size as a member variableDan Goodliffe2022-10-31
* Translate mouse motion y axisDan Goodliffe2022-10-03
* Add WorldOverlay conceptDan Goodliffe2022-10-02
* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
* First iteration with font/text supportDan Goodliffe2022-01-01
* Initial commit with some basic UIDan Goodliffe2021-12-22
* Window handles UIComponent renderingDan Goodliffe2021-12-18
* Push uiShader into the window classDan Goodliffe2021-12-18
* Single glContext shared between windowsDan Goodliffe2021-12-14
* Refactor to start splitting out UI componentsDan Goodliffe2021-12-13